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Other Projects

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       Some maps made for "Door Kickers" and "Fight The Dragon" using their own respective map editor.

Fight the Dragon :
Door Kickers :

Forest Run

Download link :  

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https://www.dropbox.com/s/2nu4ejr3zxph3iq/Forest%20Run%20-%20P.TECHENE.zip?dl=0

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Forest Run is a small game made with Unity as a school project.
It's a simple infinite runner who is only playable in solo and it features a working score, high score counters, collectibles and more.
The game by itself is verry functionnal despite being quite rough around the edges.

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 The level are made using a bunch of "level sets" set next to each other randomly, it gives a feeling of exploration and progression for the player.

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 Apart from the player model and the ground tile, every assets are custom made.

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Gameplay : 

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Controls:

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left click to jump

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Objectif : 

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Reach the furthest distance possible without getting hurt by a red mushroom or falling into pits or rivers and collect as many coins as possible.

Map editor - Far Cry 2

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Here is a showcase of a different map that i've previously made using the Map editor available in Far Cry 2 :

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This map take place in a kitchen. Because the players are tiny, sniper rifles are the best weapons to use here. Most of the map was made using obstacles like a concrete wall.

 A swimming pool was made as a 2vs2 map with only a few chokepoints which makes the encounters lethal around a heavenly environnement.

School Infiltrator

Download the GDD (only available in french) : 

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https://www.dropbox.com/s/siv6wxol4xyp6fi/GAMECONCEPT_SchoolInfiltrator_V2.0.pdf?dl=0

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School infiltrator is a group project where we had to create a game design document and some artwork for the game based on a single word. In our case, the word was "Rogue-like".

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In School Infiltrator, you play as a young boy who was playing with his gameboy during his class session. Sadly, the school director saw him and took the gameboy into his office.

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Playing as the young school boy, the player will have to go through the whole school to get back his gameboy without being caught by the teachers. 
The player will need a certain number of intels (randomly placed in some classrooms) to be able to open the school director office door and get back his precious gameboy.

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Holland - Day of Infamy

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Holland is my take on the map of the same name from the game "Medal of Honor: Allied Assault Breakthrough"

My goal here is to convert the original map from a fast paced shooter into a slower and team based game by changing some part of the layout and creating new chokes points while keeping the same atmosphere. 

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This project is currently on hold.

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The railroad is the capture point A. It's the nearest point from the allied spawn.

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Top down view of the main City part. The map is enclosed by an accessible river and the street are rather large.

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